Highlight limiting inputs
If working backwards (i.e. “I want to make 30 Heavy Modular Frames per minute”) it would be nice to see raw inputs highlighted that are the limiting the final production value.

Michael Edmondson 26 days ago
Highlight limiting inputs
If working backwards (i.e. “I want to make 30 Heavy Modular Frames per minute”) it would be nice to see raw inputs highlighted that are the limiting the final production value.

Michael Edmondson 26 days ago
Item Labels
I would love to simplify my diagrams by placing a label with a certain tag/name and all simallar labels would be autoconnected without wires going across the entire screen. Additionally this could also be used to gather all inputs of a certain item and design a singular productionline that automatically provides for all labels

Elisabeth Van der Stappen about 1 month ago
Item Labels
I would love to simplify my diagrams by placing a label with a certain tag/name and all simallar labels would be autoconnected without wires going across the entire screen. Additionally this could also be used to gather all inputs of a certain item and design a singular productionline that automatically provides for all labels

Elisabeth Van der Stappen about 1 month ago
High Resolution Screenshot Export of Modeler
Often to take any kind of screenshot one has to zoom way out. Taking a screenshot then (after zooming out to get everything in view) everything is too small to be useful at that point. The abilty to export a high-resolution image of the build would be useful. Alternatively…. some kind of “notation” layer overlay to take and add notes freestyle, scribble in over the layout… etc. Basically a scratchpad layer… might be cool

TimePyre about 1 month ago
High Resolution Screenshot Export of Modeler
Often to take any kind of screenshot one has to zoom way out. Taking a screenshot then (after zooming out to get everything in view) everything is too small to be useful at that point. The abilty to export a high-resolution image of the build would be useful. Alternatively…. some kind of “notation” layer overlay to take and add notes freestyle, scribble in over the layout… etc. Basically a scratchpad layer… might be cool

TimePyre about 1 month ago
Markings for completed parts of factory
The point of this software is to model factories to be built yes? This seems like a mission critical kind of suggestion for clarity of building. Perhaps as simple as color coding… a way to check off parts of the factory being models as built, not built… in progress… etc. I see two similar posts… I like both of them. I don’t think the form of implementation matters, just the ability to keep track somehow.

TimePyre about 1 month ago
Markings for completed parts of factory
The point of this software is to model factories to be built yes? This seems like a mission critical kind of suggestion for clarity of building. Perhaps as simple as color coding… a way to check off parts of the factory being models as built, not built… in progress… etc. I see two similar posts… I like both of them. I don’t think the form of implementation matters, just the ability to keep track somehow.

TimePyre about 1 month ago
Edge scrolling while trying to connect buildings in large scale (or ability to dead end a path and pick it back up later without using an intermediate building)
With very large layouts, it gets difficult to connect buildings/outposts that are far away, especially if trying to keep it clean. The ability to either get edge scrolling while holding the connector line or better yet, place waypoints dynamically as you go would be really awesome

Lynkfox about 1 month ago
Edge scrolling while trying to connect buildings in large scale (or ability to dead end a path and pick it back up later without using an intermediate building)
With very large layouts, it gets difficult to connect buildings/outposts that are far away, especially if trying to keep it clean. The ability to either get edge scrolling while holding the connector line or better yet, place waypoints dynamically as you go would be really awesome

Lynkfox about 1 month ago
Rejected
Recipes used in overview panels
id love an overview panel that shows the recipes im using + how many machines are using them. I like to use many different recipes rather than just ‘the most efficient’ and seeing how many machines i have using each would be wonderful information.

Lynkfox about 1 month ago
Rejected
Recipes used in overview panels
id love an overview panel that shows the recipes im using + how many machines are using them. I like to use many different recipes rather than just ‘the most efficient’ and seeing how many machines i have using each would be wonderful information.

Lynkfox about 1 month ago
Rejected
outputs
should have an option to have a storage container store the excess products to see how much more of input items can be utilized instead of just enough for the processes its connected to

Reign about 1 month ago
Rejected
outputs
should have an option to have a storage container store the excess products to see how much more of input items can be utilized instead of just enough for the processes its connected to

Reign about 1 month ago
Rejected
Information Table/Bar
It would be very useful to have a real-time updating table showing how many machines would be used to build that plant, the number of energy shards required, the current energy consumption, and other relevant, helpful information.

KNAACK about 1 month ago
Rejected
Information Table/Bar
It would be very useful to have a real-time updating table showing how many machines would be used to build that plant, the number of energy shards required, the current energy consumption, and other relevant, helpful information.

KNAACK about 1 month ago
shapes for outpost input/output while inside it
The outputs/inputs of outposts are essential, but the version of them on the side means everytime you pan and move the screen, the connections there keep flowing and changing and moving. Id love to have some shapes/bldg/object that represents an output or an input attached to the outpost that i can put anywhere, to keep my diagrams neat and tidy

Lynkfox about 1 month ago
shapes for outpost input/output while inside it
The outputs/inputs of outposts are essential, but the version of them on the side means everytime you pan and move the screen, the connections there keep flowing and changing and moving. Id love to have some shapes/bldg/object that represents an output or an input attached to the outpost that i can put anywhere, to keep my diagrams neat and tidy

Lynkfox about 1 month ago
Optional config files
Currently, you can add new recipes (from mods) only by editing the main config file. It would be really helpful to support additional recipe files separately. This would make modding support much easier, and custom configs wouldn't be overwritten with every app update.

Drangir (Drangir) about 1 month ago
Optional config files
Currently, you can add new recipes (from mods) only by editing the main config file. It would be really helpful to support additional recipe files separately. This would make modding support much easier, and custom configs wouldn't be overwritten with every app update.

Drangir (Drangir) about 1 month ago
Outputs
Should be able to have a storage output to have the option to fully utilize machines instead of half or a third of one machine

Reign about 1 month ago
Outputs
Should be able to have a storage output to have the option to fully utilize machines instead of half or a third of one machine

Reign about 1 month ago
Show Machines and Recipes by Tier/Phase
If I’m working in phase 2, that means I only have recipes and machines at most from tier 4. It’s confusing to see machines and recipes from tier 5+. I’d prefer to set my max phase or max tier and only see machines and recipes available in that phase/tier.

CM Veal about 2 months ago
Show Machines and Recipes by Tier/Phase
If I’m working in phase 2, that means I only have recipes and machines at most from tier 4. It’s confusing to see machines and recipes from tier 5+. I’d prefer to set my max phase or max tier and only see machines and recipes available in that phase/tier.

CM Veal about 2 months ago
Mark object as built
Add feature in right click menu that marks the object as built. When selected the box background color changes from grey to green. option can be toggled on and off

Marc about 2 months ago
Mark object as built
Add feature in right click menu that marks the object as built. When selected the box background color changes from grey to green. option can be toggled on and off

Marc about 2 months ago
Dedicated Power Production Planner
I think Satisfactory Modeler would benefit a lot from a dedicated power production planner, not only power consumption summaries. Right now, the tool can show how much power a factory uses or produces, but it would be extremely useful to have a system where we can actually design power generation setups. For example: “I have 240 coal/min, how much power can I generate?” “I have 300 crude oil/min, what kind of fuel power setup can I build?” “I want to make a nuclear power plant, how much uranium, water, machines, and waste handling do I need?” “I need 10,000 MW of power, what is the required setup?” The feature could support different power types such as: Coal power Fuel power Turbofuel / Rocket Fuel setups Nuclear power Plutonium recycling or waste handling Geothermal power It would be great if the planner could calculate: Required generators Required resource input per minute Required water amount Required refineries, blenders, manufacturers, etc. Byproducts and waste Belt and pipe requirements Gross power production Power consumed by the setup itself Final net power output The main idea is that instead of only seeing how much power a factory consumes, we could also plan a full power plant from resources or from a target MW amount. For example, I could choose: “Crude Oil: 300/min” Then the tool could show different possible setups: Basic Fuel Power Diluted Fuel Turbofuel Rocket Fuel And compare how much power each setup produces, how many machines it needs, and how complex it is. This would make Satisfactory Modeler much more complete, because power production is a huge part of factory planning in Satisfactory.

krsluxul kur about 2 months ago
Dedicated Power Production Planner
I think Satisfactory Modeler would benefit a lot from a dedicated power production planner, not only power consumption summaries. Right now, the tool can show how much power a factory uses or produces, but it would be extremely useful to have a system where we can actually design power generation setups. For example: “I have 240 coal/min, how much power can I generate?” “I have 300 crude oil/min, what kind of fuel power setup can I build?” “I want to make a nuclear power plant, how much uranium, water, machines, and waste handling do I need?” “I need 10,000 MW of power, what is the required setup?” The feature could support different power types such as: Coal power Fuel power Turbofuel / Rocket Fuel setups Nuclear power Plutonium recycling or waste handling Geothermal power It would be great if the planner could calculate: Required generators Required resource input per minute Required water amount Required refineries, blenders, manufacturers, etc. Byproducts and waste Belt and pipe requirements Gross power production Power consumed by the setup itself Final net power output The main idea is that instead of only seeing how much power a factory consumes, we could also plan a full power plant from resources or from a target MW amount. For example, I could choose: “Crude Oil: 300/min” Then the tool could show different possible setups: Basic Fuel Power Diluted Fuel Turbofuel Rocket Fuel And compare how much power each setup produces, how many machines it needs, and how complex it is. This would make Satisfactory Modeler much more complete, because power production is a huge part of factory planning in Satisfactory.

krsluxul kur about 2 months ago
Use Parts/min for Outpost-Output
I have an outpost for my Iron Factory, the Output is 8 Rotor/min, 2 Modular Frame/min and so on. Now I use the output of the outpost in my main overview and the parts/min information is gone. It would be nice to see the numbers in my overview

Nalincah about 2 months ago
Use Parts/min for Outpost-Output
I have an outpost for my Iron Factory, the Output is 8 Rotor/min, 2 Modular Frame/min and so on. Now I use the output of the outpost in my main overview and the parts/min information is gone. It would be nice to see the numbers in my overview

Nalincah about 2 months ago
Caterium
Just started playing the game with the new update and noticed the caterium throughput is incorrect on smelters, it should be 45-15 at 100% Currently in the modler app on Steam it is set as 30-15 on 100%

Trevor Sorini about 2 months ago
Caterium
Just started playing the game with the new update and noticed the caterium throughput is incorrect on smelters, it should be 45-15 at 100% Currently in the modler app on Steam it is set as 30-15 on 100%

Trevor Sorini about 2 months ago