Show Machines and Recipes by Tier/Phase
If I’m working in phase 2, that means I only have recipes and machines at most from tier 4. It’s confusing to see machines and recipes from tier 5+. I’d prefer to set my max phase or max tier and only see machines and recipes available in that phase/tier.

CM Veal 1 day ago
Show Machines and Recipes by Tier/Phase
If I’m working in phase 2, that means I only have recipes and machines at most from tier 4. It’s confusing to see machines and recipes from tier 5+. I’d prefer to set my max phase or max tier and only see machines and recipes available in that phase/tier.

CM Veal 1 day ago
Mark object as built
Add feature in right click menu that marks the object as built. When selected the box background color changes from grey to green. option can be toggled on and off

Marc 2 days ago
Mark object as built
Add feature in right click menu that marks the object as built. When selected the box background color changes from grey to green. option can be toggled on and off

Marc 2 days ago
Dedicated Power Production Planner
I think Satisfactory Modeler would benefit a lot from a dedicated power production planner, not only power consumption summaries. Right now, the tool can show how much power a factory uses or produces, but it would be extremely useful to have a system where we can actually design power generation setups. For example: “I have 240 coal/min, how much power can I generate?” “I have 300 crude oil/min, what kind of fuel power setup can I build?” “I want to make a nuclear power plant, how much uranium, water, machines, and waste handling do I need?” “I need 10,000 MW of power, what is the required setup?” The feature could support different power types such as: Coal power Fuel power Turbofuel / Rocket Fuel setups Nuclear power Plutonium recycling or waste handling Geothermal power It would be great if the planner could calculate: Required generators Required resource input per minute Required water amount Required refineries, blenders, manufacturers, etc. Byproducts and waste Belt and pipe requirements Gross power production Power consumed by the setup itself Final net power output The main idea is that instead of only seeing how much power a factory consumes, we could also plan a full power plant from resources or from a target MW amount. For example, I could choose: “Crude Oil: 300/min” Then the tool could show different possible setups: Basic Fuel Power Diluted Fuel Turbofuel Rocket Fuel And compare how much power each setup produces, how many machines it needs, and how complex it is. This would make Satisfactory Modeler much more complete, because power production is a huge part of factory planning in Satisfactory.

krsluxul kur 4 days ago
Dedicated Power Production Planner
I think Satisfactory Modeler would benefit a lot from a dedicated power production planner, not only power consumption summaries. Right now, the tool can show how much power a factory uses or produces, but it would be extremely useful to have a system where we can actually design power generation setups. For example: “I have 240 coal/min, how much power can I generate?” “I have 300 crude oil/min, what kind of fuel power setup can I build?” “I want to make a nuclear power plant, how much uranium, water, machines, and waste handling do I need?” “I need 10,000 MW of power, what is the required setup?” The feature could support different power types such as: Coal power Fuel power Turbofuel / Rocket Fuel setups Nuclear power Plutonium recycling or waste handling Geothermal power It would be great if the planner could calculate: Required generators Required resource input per minute Required water amount Required refineries, blenders, manufacturers, etc. Byproducts and waste Belt and pipe requirements Gross power production Power consumed by the setup itself Final net power output The main idea is that instead of only seeing how much power a factory consumes, we could also plan a full power plant from resources or from a target MW amount. For example, I could choose: “Crude Oil: 300/min” Then the tool could show different possible setups: Basic Fuel Power Diluted Fuel Turbofuel Rocket Fuel And compare how much power each setup produces, how many machines it needs, and how complex it is. This would make Satisfactory Modeler much more complete, because power production is a huge part of factory planning in Satisfactory.

krsluxul kur 4 days ago
Use Parts/min for Outpost-Output
I have an outpost for my Iron Factory, the Output is 8 Rotor/min, 2 Modular Frame/min and so on. Now I use the output of the outpost in my main overview and the parts/min information is gone. It would be nice to see the numbers in my overview

Nalincah 7 days ago
Use Parts/min for Outpost-Output
I have an outpost for my Iron Factory, the Output is 8 Rotor/min, 2 Modular Frame/min and so on. Now I use the output of the outpost in my main overview and the parts/min information is gone. It would be nice to see the numbers in my overview

Nalincah 7 days ago
Caterium
Just started playing the game with the new update and noticed the caterium throughput is incorrect on smelters, it should be 45-15 at 100% Currently in the modler app on Steam it is set as 30-15 on 100%

Trevor Sorini 11 days ago
Caterium
Just started playing the game with the new update and noticed the caterium throughput is incorrect on smelters, it should be 45-15 at 100% Currently in the modler app on Steam it is set as 30-15 on 100%

Trevor Sorini 11 days ago
Automatic production line generation
The idea is: when you add a machine to the plan and right-click on it, there would be an option called "Generate production line". By clicking it, the tool would automatically build the entire production chain needed to craft that item — including all intermediate machines and resources. For example: if I add a Constructor to make Wire and use this feature, it would automatically generate the Smelter for Copper Ingots and the Miner for Copper Ore. This feature would save a lot of time in planning, especially for items with long and complex production chains. Thank you for your attention!

Jesus Ramos 14 days ago
Automatic production line generation
The idea is: when you add a machine to the plan and right-click on it, there would be an option called "Generate production line". By clicking it, the tool would automatically build the entire production chain needed to craft that item — including all intermediate machines and resources. For example: if I add a Constructor to make Wire and use this feature, it would automatically generate the Smelter for Copper Ingots and the Miner for Copper Ore. This feature would save a lot of time in planning, especially for items with long and complex production chains. Thank you for your attention!

Jesus Ramos 14 days ago
Fade long nodes
have the possibility to configure the opacity of the node connections by distance, the longer the connection is from the current connection the more transparent the line gets, but it becomes normal when hilighted by the mouse cursor. alternativelly, it could have an opacity value for nodes on screen and another for connections out of the screen: both in screen, 100% one on screen, one out: 75% both not on screen: 50% (I didn’t make all the lines in the sketch, just as concept)

Rafi Arts and Gaming 16 days ago
Fade long nodes
have the possibility to configure the opacity of the node connections by distance, the longer the connection is from the current connection the more transparent the line gets, but it becomes normal when hilighted by the mouse cursor. alternativelly, it could have an opacity value for nodes on screen and another for connections out of the screen: both in screen, 100% one on screen, one out: 75% both not on screen: 50% (I didn’t make all the lines in the sketch, just as concept)

Rafi Arts and Gaming 16 days ago
Target notes on nodes
I’ve been using sprulgers for this, but would be easier if we could have the target note above the current speed

Rafi Arts and Gaming 16 days ago
Target notes on nodes
I’ve been using sprulgers for this, but would be easier if we could have the target note above the current speed

Rafi Arts and Gaming 16 days ago
Placeholder machines
toggle to disable “power consumption” on machines, Outpost, Blueprints, so the power comsumption is not added to the status on the left panel, sometimes I place a machine as placeholder to remind of production target or just don’t connect inputs to reduce calculation

Rafi Arts and Gaming 18 days ago
Placeholder machines
toggle to disable “power consumption” on machines, Outpost, Blueprints, so the power comsumption is not added to the status on the left panel, sometimes I place a machine as placeholder to remind of production target or just don’t connect inputs to reduce calculation

Rafi Arts and Gaming 18 days ago
built-in calculator
it could be a bar on top/bottom or direct inside the values, like spreadsheets but only for basic functions, like =(600×4) or =(242000/600) (how many pipes for that many liquid) example: water x =(242000/600) mk2 pipes after leaving the dialog: water x 404 mk2 pipes

Rafi Arts and Gaming 19 days ago
built-in calculator
it could be a bar on top/bottom or direct inside the values, like spreadsheets but only for basic functions, like =(600×4) or =(242000/600) (how many pipes for that many liquid) example: water x =(242000/600) mk2 pipes after leaving the dialog: water x 404 mk2 pipes

Rafi Arts and Gaming 19 days ago
Shortcut keys
be able to add custom shortcuts for preset buildings Ctrl+1 container set to always empty rule Ctrl+2 for a fluid buffer set to yellow (same in/out) Ctrl+3 add waypoint on node under mouse cursor Alt+1 clear connections under mouse cursor

Rafi Arts and Gaming 19 days ago
Shortcut keys
be able to add custom shortcuts for preset buildings Ctrl+1 container set to always empty rule Ctrl+2 for a fluid buffer set to yellow (same in/out) Ctrl+3 add waypoint on node under mouse cursor Alt+1 clear connections under mouse cursor

Rafi Arts and Gaming 19 days ago
Adaptive icons along nodes
Have an option in settings to see the icon with item and number every X pixels or % of screen, useful for long connections, screen shot actual and suggestion, and hilight waypoints with background color or border

Rafi Arts and Gaming 20 days ago
Adaptive icons along nodes
Have an option in settings to see the icon with item and number every X pixels or % of screen, useful for long connections, screen shot actual and suggestion, and hilight waypoints with background color or border

Rafi Arts and Gaming 20 days ago
Alien Accelerator Update
Add the fact that the alien accelerator is operational in the simulator as well as in the game to get a more accurate idea of our minimum energy capacity.

steven Fievez 20 days ago
Alien Accelerator Update
Add the fact that the alien accelerator is operational in the simulator as well as in the game to get a more accurate idea of our minimum energy capacity.

steven Fievez 20 days ago
Setting containers/sinks to take the remaining production per minute, instead of stealing it from the other buildings
I want to plan out in a way that some of the surplus goes into a container or sink. Currently containers are the only building you can’t set the items per minute of either input or output, and if you connect it alongside other things, it will “steal” the items per minute used by other buildings, doing an equal split. I want to know how much surplus I could gather, but the options are either this or not connecting a container and just seeing that some nodes in the production are underperforming, and they could do something.

CapoFantasma97 21 days ago
Setting containers/sinks to take the remaining production per minute, instead of stealing it from the other buildings
I want to plan out in a way that some of the surplus goes into a container or sink. Currently containers are the only building you can’t set the items per minute of either input or output, and if you connect it alongside other things, it will “steal” the items per minute used by other buildings, doing an equal split. I want to know how much surplus I could gather, but the options are either this or not connecting a container and just seeing that some nodes in the production are underperforming, and they could do something.

CapoFantasma97 21 days ago
Proper russian translation
Other suggested russian translations have inaccuracies so I made a proper translation where every line was translated manually

HaS_KeR 21 days ago
Proper russian translation
Other suggested russian translations have inaccuracies so I made a proper translation where every line was translated manually

HaS_KeR 21 days ago
Hilight Links on Click
It would be helpful if I could click a link line and have it change color so that it’s easier to find both ends.

vorien 21 days ago
Hilight Links on Click
It would be helpful if I could click a link line and have it change color so that it’s easier to find both ends.

vorien 21 days ago
Relink nodes
when working on big sheets, it would be helpful of adding reroute dots along the node curve, so it can be moved around and link to another input/output, but other than the sprurgler it connects only to one output and one input, like in the software Blender (example in image) alternatively, we could add a sprurgler at any point to avoid reconnecting the whole node to another element

Rafi Arts and Gaming 21 days ago
Relink nodes
when working on big sheets, it would be helpful of adding reroute dots along the node curve, so it can be moved around and link to another input/output, but other than the sprurgler it connects only to one output and one input, like in the software Blender (example in image) alternatively, we could add a sprurgler at any point to avoid reconnecting the whole node to another element

Rafi Arts and Gaming 21 days ago