item Goal
It would be nice to be able to choose the target item/min rate you want to achieve, and have the program calculate the number of items and machines needed based on that.

Mango about 10 hours ago
item Goal
It would be nice to be able to choose the target item/min rate you want to achieve, and have the program calculate the number of items and machines needed based on that.

Mango about 10 hours ago
"Item Spawner"
It would be great to have a block where you can choose an item and specify how many it produces per minute, so factories that we have already built can be simulated

Mango about 10 hours ago
"Item Spawner"
It would be great to have a block where you can choose an item and specify how many it produces per minute, so factories that we have already built can be simulated

Mango about 10 hours ago
Quick Clear
Would be nice if there was a button to clear all of the nodes on the screen or a way to have a drag box to allow clearing a bunch of nodes at the same time. Having to clear the screen now is tedious and if there is a faster way, they UI is not clear about it.

windir19 1 day ago
Quick Clear
Would be nice if there was a button to clear all of the nodes on the screen or a way to have a drag box to allow clearing a bunch of nodes at the same time. Having to clear the screen now is tedious and if there is a faster way, they UI is not clear about it.

windir19 1 day ago
Save View as Image/Screenshot
It would be nice if there was a way to take the window you are looking at and save it in a jpg/png that way the web charts you make can be saved to a phone to view later or you can share factory configurations.

windir19 1 day ago
Save View as Image/Screenshot
It would be nice if there was a way to take the window you are looking at and save it in a jpg/png that way the web charts you make can be saved to a phone to view later or you can share factory configurations.

windir19 1 day ago
Import game save-file to see unlocked alternate recipes
Create a button to import a Satisfactory save file, in order to get all unlocked alternate recipes. It would be easier than going back and forth between the game and the app to see if we have unlocked that specific recipe

Thibault Schank 5 days ago
Import game save-file to see unlocked alternate recipes
Create a button to import a Satisfactory save file, in order to get all unlocked alternate recipes. It would be easier than going back and forth between the game and the app to see if we have unlocked that specific recipe

Thibault Schank 5 days ago
"Vehicle" container like storage icons
Idk about this but why not. Just “transport” node with truck, tractor, drone, cart, explorer icons.

Antosha Telehope 15 days ago
"Vehicle" container like storage icons
Idk about this but why not. Just “transport” node with truck, tractor, drone, cart, explorer icons.

Antosha Telehope 15 days ago
Recipe part cost multiplier
Add an option to select the new part cost multipliers in experimental. (Also for space elevator and power consumption)

Jan_en_ik 23 days ago
Recipe part cost multiplier
Add an option to select the new part cost multipliers in experimental. (Also for space elevator and power consumption)

Jan_en_ik 23 days ago
Rejected
Undo/redo buttons
Nice-to-have, functionality is already there, having some icons would make it more apparent than just knowing ctrl+z ctrl+y

spurro 24 days ago
Rejected
Undo/redo buttons
Nice-to-have, functionality is already there, having some icons would make it more apparent than just knowing ctrl+z ctrl+y

spurro 24 days ago
Max Belt Speed to limit connections
Similar to how max # of buildings can be set on a node, it would be helpful to be able to limit the connection between nodes according to the Mk belt level (OR max items/min since the connection could represent any other mode of logistics - drone, train etc) For example, if I wanted to split the 1300 output and only have mk4 belts, be able to split into 3 connections of max 480

spurro 24 days ago
Max Belt Speed to limit connections
Similar to how max # of buildings can be set on a node, it would be helpful to be able to limit the connection between nodes according to the Mk belt level (OR max items/min since the connection could represent any other mode of logistics - drone, train etc) For example, if I wanted to split the 1300 output and only have mk4 belts, be able to split into 3 connections of max 480

spurro 24 days ago
Default double-click on Outposts
If I double-click LMB, it opens the menu. Single right-click and I get the same. I’d love a configuration option, perhaps specific to Outposts/Blueprints, to have the LMB double-click just open the Outpost/Blueprint.

Brandon Allsop 30 days ago
Default double-click on Outposts
If I double-click LMB, it opens the menu. Single right-click and I get the same. I’d love a configuration option, perhaps specific to Outposts/Blueprints, to have the LMB double-click just open the Outpost/Blueprint.

Brandon Allsop 30 days ago
Logistics Path highlighting?
Maybe an optional setting, or a right click feature, when having a complex logistics chain, the ability to “highlight” logistics pathing from one tile to however many others would be amazing!

AcezJensen about 1 month ago
Logistics Path highlighting?
Maybe an optional setting, or a right click feature, when having a complex logistics chain, the ability to “highlight” logistics pathing from one tile to however many others would be amazing!

AcezJensen about 1 month ago
Rejected
remove the windows noise
i keep getting this, when miss typing or miss clicking something allow me to mute the program in the volume mixer

Captain Fluffy about 1 month ago
Rejected
remove the windows noise
i keep getting this, when miss typing or miss clicking something allow me to mute the program in the volume mixer

Captain Fluffy about 1 month ago
Resource Node Tracking
Hello, Please add a feature that will aid with tracking resource nodes. When using multiple nested outposts to plan large logistics chains, knowing how many nodes I've used would be very helpful, especially towards the late game when running out of nodes is a concern. I think this could be implemented a couple of ways: 1. Add a “Resource Nodes” option to the Summery window. 2. Add a new window where you can see a table of the total amount of nodes used vs total available. A new settings menu could allow users playing on randomized nodes maps to input their map's totals. Thank you.

anroux about 1 month ago
Resource Node Tracking
Hello, Please add a feature that will aid with tracking resource nodes. When using multiple nested outposts to plan large logistics chains, knowing how many nodes I've used would be very helpful, especially towards the late game when running out of nodes is a concern. I think this could be implemented a couple of ways: 1. Add a “Resource Nodes” option to the Summery window. 2. Add a new window where you can see a table of the total amount of nodes used vs total available. A new settings menu could allow users playing on randomized nodes maps to input their map's totals. Thank you.

anroux about 1 month ago
"Unlocking" alternate recipes
It could be nice if there was a way to track which alternate recipes have been unlocked in the game. This could come as a checklist in the settings menu. The available recipes would then be highlighted or grayed out when selecting recipes for a machine.

Alexandre Veron 2 months ago
"Unlocking" alternate recipes
It could be nice if there was a way to track which alternate recipes have been unlocked in the game. This could come as a checklist in the settings menu. The available recipes would then be highlighted or grayed out when selecting recipes for a machine.

Alexandre Veron 2 months ago
Outpost output to outpost name
Hopefully this is a quick and easy one to add. I just want to be able to see the name of the outpost that an outpost is connected to in the tooltip instead of just “To Outpost”. Thank you very much for your hard work

Zavius Firerave 3 months ago
Outpost output to outpost name
Hopefully this is a quick and easy one to add. I just want to be able to see the name of the outpost that an outpost is connected to in the tooltip instead of just “To Outpost”. Thank you very much for your hard work

Zavius Firerave 3 months ago
Set background color of recipe
Simple example would be to be able to set something as green (as built) or red (as not yet built). Would make big projects that take days/weeks to build much easier

noob 3 months ago
Set background color of recipe
Simple example would be to be able to set something as green (as built) or red (as not yet built). Would make big projects that take days/weeks to build much easier

noob 3 months ago