"Unlocking" alternate recipes
It could be nice if there was a way to track which alternate recipes have been unlocked in the game. This could come as a checklist in the settings menu. The available recipes would then be highlighted or grayed out when selecting recipes for a machine.

Alexandre Veron 28 days ago
"Unlocking" alternate recipes
It could be nice if there was a way to track which alternate recipes have been unlocked in the game. This could come as a checklist in the settings menu. The available recipes would then be highlighted or grayed out when selecting recipes for a machine.

Alexandre Veron 28 days ago
Outpost output to outpost name
Hopefully this is a quick and easy one to add. I just want to be able to see the name of the outpost that an outpost is connected to in the tooltip instead of just “To Outpost”. Thank you very much for your hard work

Zavius Firerave About 1 month ago
Outpost output to outpost name
Hopefully this is a quick and easy one to add. I just want to be able to see the name of the outpost that an outpost is connected to in the tooltip instead of just “To Outpost”. Thank you very much for your hard work

Zavius Firerave About 1 month ago
Set background color of recipe
Simple example would be to be able to set something as green (as built) or red (as not yet built). Would make big projects that take days/weeks to build much easier

noob About 1 month ago
Set background color of recipe
Simple example would be to be able to set something as green (as built) or red (as not yet built). Would make big projects that take days/weeks to build much easier

noob About 1 month ago
It'd be cool if we could export the machines, recipes and other items to a csv file
Sometimes I like to put some total machines and resources into the to-do list. It’d be neat to have a source of the model where I could copy and paste numbers in the game’s interface.

Chris Ullery About 2 months ago
It'd be cool if we could export the machines, recipes and other items to a csv file
Sometimes I like to put some total machines and resources into the to-do list. It’d be neat to have a source of the model where I could copy and paste numbers in the game’s interface.

Chris Ullery About 2 months ago
Show forced zeroes
The new experimental manual is very clever, It can force an output to 0 if it does not have enough to fill the wanted amount, which prevents odd production expectations game-side It would be nice if the outputs showed these zeros (only when more was asked for), for easier identification of issues. I.e. the missing Neural processors should show in this list

Tortuun 2 months ago
Show forced zeroes
The new experimental manual is very clever, It can force an output to 0 if it does not have enough to fill the wanted amount, which prevents odd production expectations game-side It would be nice if the outputs showed these zeros (only when more was asked for), for easier identification of issues. I.e. the missing Neural processors should show in this list

Tortuun 2 months ago
Blueprint sharing + recipe notes/workshop support
Hi there — first off, thanks for putting this tool together. It’s been genuinely helpful for planning layouts. One feature that I think would add a lot of long-term value is the ability to share and browse blueprints/designs. I’m picturing something like Steam Workshop integration (or an in-app gallery) where users can upload builds and include notes like: target outputs, intended goals (maximize plastic vs fuel, etc.), and which alternate recipes the design assumes. A related idea would be optional user “styles/configs” (naming conventions, icons/colors, standard modules), so people can communicate designs consistently and understand each other’s layouts more quickly. If Workshop integration is too heavy or outside the scope, I’d still love a lightweight sharing/export option (even a file format that’s easy to post on Discord) so the community can trade designs and improvements. Thanks again — happy to provide a few example blueprint ideas or what metadata would be most useful.

keithcmiller 2 months ago
Blueprint sharing + recipe notes/workshop support
Hi there — first off, thanks for putting this tool together. It’s been genuinely helpful for planning layouts. One feature that I think would add a lot of long-term value is the ability to share and browse blueprints/designs. I’m picturing something like Steam Workshop integration (or an in-app gallery) where users can upload builds and include notes like: target outputs, intended goals (maximize plastic vs fuel, etc.), and which alternate recipes the design assumes. A related idea would be optional user “styles/configs” (naming conventions, icons/colors, standard modules), so people can communicate designs consistently and understand each other’s layouts more quickly. If Workshop integration is too heavy or outside the scope, I’d still love a lightweight sharing/export option (even a file format that’s easy to post on Discord) so the community can trade designs and improvements. Thanks again — happy to provide a few example blueprint ideas or what metadata would be most useful.

keithcmiller 2 months ago
Items per minute on storage containers
I’m planning my starter outpost, and I’d love to be able to set a speed limit on storage containers. In-game I don’t care enough to set up some sort of priority system, but the modeller shows all these orange machines if I send the output (for instance iron rods) to both some machines and a storage container as it tries to split it 50/50 (or whatever it is trying to do). I can solve the orange machines using a priority splitter, but that’s pretty clunky; in-game I’d just use a manifold and wait till the container is full. On a dimensional depot I can set a speed limit in the modeler, so the problem doesn’t exist there, but on a storage container I can only set it to empty, partially full and input=output (which all seem to take as much as they can) or full (0 items/sec), and both (or all four) ways make a machine orange, it just changes which one. I wouldn’t care about the color per se, but it not only changes the color, it also messes with the numbers.

pnieuwkamp 3 months ago
Items per minute on storage containers
I’m planning my starter outpost, and I’d love to be able to set a speed limit on storage containers. In-game I don’t care enough to set up some sort of priority system, but the modeller shows all these orange machines if I send the output (for instance iron rods) to both some machines and a storage container as it tries to split it 50/50 (or whatever it is trying to do). I can solve the orange machines using a priority splitter, but that’s pretty clunky; in-game I’d just use a manifold and wait till the container is full. On a dimensional depot I can set a speed limit in the modeler, so the problem doesn’t exist there, but on a storage container I can only set it to empty, partially full and input=output (which all seem to take as much as they can) or full (0 items/sec), and both (or all four) ways make a machine orange, it just changes which one. I wouldn’t care about the color per se, but it not only changes the color, it also messes with the numbers.

pnieuwkamp 3 months ago
Tracker for "built machine in game" (like a color indicator)
Hi, great software but I have a suggestion to make : add an built indicator on machines to keep track of built machines in game when making the factory. That way you can track what is done and what is not Thanks !

Arthur 3 months ago
Tracker for "built machine in game" (like a color indicator)
Hi, great software but I have a suggestion to make : add an built indicator on machines to keep track of built machines in game when making the factory. That way you can track what is done and what is not Thanks !

Arthur 3 months ago
Modded Item Support
It would probably add too much confusion to normal users if modded items were just added at random, but an amazing option would be for users to add their own custom recipes so it doesn’t matter what mods are installed but its up to the effort of the user to add them.

Tyler 3 months ago
Modded Item Support
It would probably add too much confusion to normal users if modded items were just added at random, but an amazing option would be for users to add their own custom recipes so it doesn’t matter what mods are installed but its up to the effort of the user to add them.

Tyler 3 months ago
Highlight Inputs and outputs for selected Item + Align items with each other
Hey, love the tool it’s really helped me reach the “Next Level” with my factory building, thanks for your work. There are two features I’d really like to see in future versions: When you have a tangle of machines and Splurgers etc it can be really hard to trace inputs and outputs when you’re trying to use what you’ve built to follow along in game. It would make things a lot easier if there was an option where when you selected a Splurger (for example, but really when you have any item selected) all of it’s inputs and outputs where highlighted with a colour and brought to the top so you don’t have to trace it with your eye to work out where it sits and what it interacts with in the graph. One organisational QoL I’d like to see as well is at the moment we have the Align with connections option which is very nice but it’d be great if we had the ability to select multiple items and then chose to align them with each other. Kind like in Draw.io or Visio where you can align multiple items to their center, left or right sides. Would really help with taming the chaos in some of my factory layouts. Cheers!

Zac Braddy 3 months ago
Highlight Inputs and outputs for selected Item + Align items with each other
Hey, love the tool it’s really helped me reach the “Next Level” with my factory building, thanks for your work. There are two features I’d really like to see in future versions: When you have a tangle of machines and Splurgers etc it can be really hard to trace inputs and outputs when you’re trying to use what you’ve built to follow along in game. It would make things a lot easier if there was an option where when you selected a Splurger (for example, but really when you have any item selected) all of it’s inputs and outputs where highlighted with a colour and brought to the top so you don’t have to trace it with your eye to work out where it sits and what it interacts with in the graph. One organisational QoL I’d like to see as well is at the moment we have the Align with connections option which is very nice but it’d be great if we had the ability to select multiple items and then chose to align them with each other. Kind like in Draw.io or Visio where you can align multiple items to their center, left or right sides. Would really help with taming the chaos in some of my factory layouts. Cheers!

Zac Braddy 3 months ago
Set part limits for Outposts
When trying to unevenly split resources a priority merger only works when you can set a part limit for the receiver. When sending clumps of resources to outposts it would be helpful to be able to dictate exactly how much goes into an outpost. Is there a different way that this should be handled, in situations like the simple example pic below? https://imgur.com/a/TaHJ17V

acidjazz 4 months ago
Set part limits for Outposts
When trying to unevenly split resources a priority merger only works when you can set a part limit for the receiver. When sending clumps of resources to outposts it would be helpful to be able to dictate exactly how much goes into an outpost. Is there a different way that this should be handled, in situations like the simple example pic below? https://imgur.com/a/TaHJ17V

acidjazz 4 months ago
add more inputs
Adding more input slots for every object would make organizing models much easier. Right now I can swap the steel pipe and the wire, but I can’t move one to the top or the bottom. More inputs would make modeling look much cleaner

E E 4 months ago
add more inputs
Adding more input slots for every object would make organizing models much easier. Right now I can swap the steel pipe and the wire, but I can’t move one to the top or the bottom. More inputs would make modeling look much cleaner

E E 4 months ago
Multiplayer support
Me and my buddy keep sending it back and forth and it would be nice if we could work on the same one at the same time

Martin Harder 4 months ago
Multiplayer support
Me and my buddy keep sending it back and forth and it would be nice if we could work on the same one at the same time

Martin Harder 4 months ago
Colored lines with different colors if its a pipe or belt.
After a while i have lines everywhere, and they are all same color. having a hard time trying to figure out whats pipes or belts. Thank you for an amazing app.

Anders Johansson 5 months ago
Colored lines with different colors if its a pipe or belt.
After a while i have lines everywhere, and they are all same color. having a hard time trying to figure out whats pipes or belts. Thank you for an amazing app.

Anders Johansson 5 months ago
Wireless inputs
Like in electronic circuit designs, 1 output might feed into multiple inputs. To avoid lines going all over the place and making the schematic unreadable, instead configure an output as wireless and connect it as input to various machines along the way.

Alex Vizelman 5 months ago
Wireless inputs
Like in electronic circuit designs, 1 output might feed into multiple inputs. To avoid lines going all over the place and making the schematic unreadable, instead configure an output as wireless and connect it as input to various machines along the way.

Alex Vizelman 5 months ago