Suggest a Feature or Improvement

Suggest a change you would like to see. However keep in mind there are already lots of very important features queued up to be worked on currently.

If you want to report a bug instead of making a suggestion, please use

https://satisfactorymodeler.featurebase.app

Blueprint sharing + recipe notes/workshop support

Hi there — first off, thanks for putting this tool together. It’s been genuinely helpful for planning layouts. One feature that I think would add a lot of long-term value is the ability to share and browse blueprints/designs. I’m picturing something like Steam Workshop integration (or an in-app gallery) where users can upload builds and include notes like: target outputs, intended goals (maximize plastic vs fuel, etc.), and which alternate recipes the design assumes. A related idea would be optional user “styles/configs” (naming conventions, icons/colors, standard modules), so people can communicate designs consistently and understand each other’s layouts more quickly. If Workshop integration is too heavy or outside the scope, I’d still love a lightweight sharing/export option (even a file format that’s easy to post on Discord) so the community can trade designs and improvements. Thanks again — happy to provide a few example blueprint ideas or what metadata would be most useful.

keithcmiller 2 months ago

Items per minute on storage containers

I’m planning my starter outpost, and I’d love to be able to set a speed limit on storage containers. In-game I don’t care enough to set up some sort of priority system, but the modeller shows all these orange machines if I send the output (for instance iron rods) to both some machines and a storage container as it tries to split it 50/50 (or whatever it is trying to do). I can solve the orange machines using a priority splitter, but that’s pretty clunky; in-game I’d just use a manifold and wait till the container is full. On a dimensional depot I can set a speed limit in the modeler, so the problem doesn’t exist there, but on a storage container I can only set it to empty, partially full and input=output (which all seem to take as much as they can) or full (0 items/sec), and both (or all four) ways make a machine orange, it just changes which one. I wouldn’t care about the color per se, but it not only changes the color, it also messes with the numbers.

pnieuwkamp 3 months ago

Highlight Inputs and outputs for selected Item + Align items with each other

Hey, love the tool it’s really helped me reach the “Next Level” with my factory building, thanks for your work. There are two features I’d really like to see in future versions: When you have a tangle of machines and Splurgers etc it can be really hard to trace inputs and outputs when you’re trying to use what you’ve built to follow along in game. It would make things a lot easier if there was an option where when you selected a Splurger (for example, but really when you have any item selected) all of it’s inputs and outputs where highlighted with a colour and brought to the top so you don’t have to trace it with your eye to work out where it sits and what it interacts with in the graph. One organisational QoL I’d like to see as well is at the moment we have the Align with connections option which is very nice but it’d be great if we had the ability to select multiple items and then chose to align them with each other. Kind like in Draw.io or Visio where you can align multiple items to their center, left or right sides. Would really help with taming the chaos in some of my factory layouts. Cheers!

Zac Braddy 3 months ago